Minecraft Book Too Expensive
Minecraft enchanted book too expensive.
Minecraft book too expensive. The choice of which item to use as the sacrifice matters. For example having a soul speed iii book in the first slot and a mending book in the second slot has a cost of 2 levels but reversing the order of the books results in a cost of 12 even though the resulting book is the same in the two cases. 2 times prot3 instead of prot4.
You shot yourself in the foot by putting 7 enchantments on a single book which results in a combined enchantment cost and prior work penalty that exceeds 39 levels beyond which it will simply say too expensive instead of telling you the cost. To use an enchanted book the player must place an item in the first slot in an anvil and a book in the next. By user on desember 02 2019 in my honest opinion its extremely stupid.
This can be a problem when you have a weapon you have maxed out and heavily enchanted and you can t get it repaired on the anvil because the cost comes to more than 40 in one go. This is true in my survival world on minecraft bedrock edition beta 1 16 0 57 i have 200 xp levels and i wanted to add the soul speed iii enchantement to my overpowered netherrite boots even though the boots have so many op enchantements i have 200 levels that i spent 5 hours grinding. The book has the larger number of anvil uses and so the resultant sword takes the book s number and adds 1 to it.
If the job requires 40 levels or higher the anvil screen displays the message too expensive and fails to carry out the operation. Every time you add a new enchantment to your breastplate the enchantment becomes a few levels more expensive. But then it tells me that its too expensive.
At some point this value is greater than 40 and therefore automatically too expensive to add something. It s the main reason why stuff with little or no enchants on it can become too expensive to repair. 1 obtaining 1 1 chest loot 1 1 1 level 30 books 1 1 2 random enchantment books 1 1 3 soul speed books 1 2 fishing 1 3 trading 1 4 drops 1 5 enchanting 1 6 bartering 2 usage 2 1 available items 2 2 creative mode 3 data values 3 1 id 3 2 item data 4 history 5 issues 6 trivia 7 gallery 8 references.
This cost is equal to 2 number of anvil uses 1 and gets quite large very quickly.